Monday, 15 March 2010

Systems perform with no lag in realtime. Users can direct performance and view the end results at the same time. That means you won’t go back to your desk and find you have to shoot all over again. Perfect for visualization for the hard-to-please art director. Data output is incredibly clean (even when raw) and foot data is very accurate as it doesn’t suffer from the ‘mushiness ’ associated with other systems. Data output is in bvh format allowing easy integration into all industry standard software including motion builder, maya and 3DS Max so there’s no need to splash out on new programmes or training.


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