
The Polar Express, the Lord of the Rings, or played most any video game, you’ve seen motion capture. Actors dress up in funny body suits with little white balls over them. Filmmakers run the cameras through a computer, using the actors’ movements to animate a computer generated character. It’s a quick and easy way to record complex, realistic character movements without having an animator labor over it for weeks. Some say that most films will be made this way in the future.
I don’t think so. We all know the saying that the eyes are the doorway to the soul. The eyes and face allow us to read the feelings of a character. Audiences see those expressions, and when they are played well to match the moment, we become engaged in the characters. We know what they’re feeling. We care. That’s the magic of acting.
Mocap will never be able to show such expressiveness on its own. Right now, mocap has a hard time capturing eye and face movements, but that’s just a technical problem. They’ll fix that. Even if the motion capture perfectly captures everything, you still need actors that can act on a green screen, with actors green suits, and objects don’t exist.
Actors are all about emotion. They’re not automatons used merely to record their movements. They are humans and need human interaction. They need the same emotive responsiveness from their co-stars that they’re trying to portray on screen. There are few people who can perform well clad in a rubber suit opposite a similarly clad actor with dots glued all over his face. Dave McKean, for example, learned this lesson while filming Mirrormask.
This is where animators step in. Animators can take the captured data and tune the emotional performance on closeups. In fact, working with the actor, they can create an awesome performance. This is exactly how they made Gollum, the best character in the Lord of the Rings movies (It’s a crime that Gollum wasn’t nominated for Best Supporting Actor).
I think the best approach is in Sin City.
Let actors be people in real costumes, and give them real looking props — even to the point of having a car mockup on set. The rest of the room is green. They can act & react, and the director can still do crazy visuals. The whole thing can be done in a large (though somewhat pricey) garage exactly as Rodriguez did. In fact, the mocap advances may help here — give the actor a real gun that happens to have a little fluorescent ball on each end so the computer can pick it up, and that 9mm pistol becomes a badass alien Zap-O-Ray.
Mocap is great. The work the TVD people are doing is awesome, and I am excited that this may bring mocap within reach of aspiring independent filmmakers. It’s just another tool, though; not an end in itself. A movie still needs a well structured, interesting story, and a performance that we will draw us in. In other words, don’t forget the performance in all the technology.

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